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During the early hours of TGS 2014, Hideo Kojima and members of Kojima Productions took to the stage to showcase a 20 minute gameplay demo for the upcoming tactical espionage epic, Metal Gear Solid V: The Phantom Pain.

Metal Gear Solid V was cryptically revealed between E3 2012 and the 2012 Spike TV Video Game Awards: Hideo Kojima presented fans with a new trailer for Metal Gear Solid: Ground Zeroes at E3 2012. The new open-world take on the espionage franchise would showcase the visual power of the brand new Fox Engine, along with the reveal of Keifer Sutherland taking over for the voice of Snake. A new trailer surfaced from the previously unheard-of Moby Dick Studio during VGA 2013. Simply titled “The Phantom Pain” (with strategically-placed “missing” segments in the title graphic), this dark and somewhat disturbing cinematic dragged viewers through an emergency room under fire; patients and doctors alike fell at the hands of armed soldiers and the supernatural. The following year, not only was it was revealed that The Phantom Pain was in fact a Metal Gear Solid title, but that both The Phantom Pain and Ground Zeroes were two parts of the upcoming epic, Metal Gear Solid V. Due to delays and developmental hurdles, the decision was made to release MGS V as two separate games- MGS V: Ground Zeroes (currently available) and the much larger MGS V: The Phantom Pain.

During the opening hours of Tokyo Game Show 2014, Kojima led a 20 minute gameplay presentation for MGS V: The Phantom Pain. Over the course of the demonstration, several new gameplay elements not present within Ground Zeroes were shown, along with a brief introduction to the mute supernatural sniper, Quiet. As shown in previous trailers, Snake is able to traverse the vast open terrain not just in vehicles, but also on horseback. The horse can be summoned with a whistle, and much like everything else, can be whisked away via balloon: Snake can attach powerful balloons onto knocked-out enemies and some objects, to either send them back to base, or to “hide” them from sight. (Soldiers will react accordingly when they come across fallen comrades.) Along with the stealth mechanics found in Metal Gear Solid V: Ground Zeroes, Snake is also capable of hiding from enemy sight when rock-climbing. A new Decoy has been added, which inflates a life-sized Snake balloon when it hits the ground; if thrown towards an enemy, the Decoy acts as a small-area explosion, sending nearby soldiers flying.

The mute sniper Quiet was shown in gameplay form for the first time, demonstrating her supernatural abilities to phase in-and-out of existence, survive long drops, and move with incredible speed. Quiet can be called in at any time to aid Snake on the ground; the sniper will drop in, scout ahead and tag any unseen targets, and provide cover-fire when necessary. As the demo was presented entirely in Japanese, it’s unclear whether or not Quiet will be strictly AI, or fall into the multiplayer aspect as a co-op player. Snake’s prosthetic arm is shown as having another purpose, as it can be charged for a stun attack.

Quiet was also shown in a stand-alone cut-scene revealed earlier today. Kojima and the character were originally under fire for the sniper’s provocative attire- or lack thereof; Kojima and Art Director Yoji Shinkawa stated via Twitter that “sexualizing” characters raises the chance of collectible figurine production, cosplay and other marketing opportunities. Several new screenshots from the above trailer were released via the official Facebook page.

Metal Gear Solid V: The Phantom Pain has no official release date, but has been confirmed to release in 2015 for 360, PS3, Xbox One and PS4; both Ground Zeroes and The Phantom Pain have also been confirmed to release on PC.

Images courtesy of Konami, Kojima Productions

20 Minute ‘Metal Gear Solid V: The Phantom Pain’ Demo, “Quiet” Revealed During the early hours of TGS 2014, Hideo Kojima and members of Kojima Productions took to the stage to showcase a 20 minute gameplay demo for the upcoming tactical espionage epic, …

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The power-stealing puff-ball and the Blue Bomber are joining the list of characters immortalized by First 4 Figures, as Kirby and Mega Man will both receive statues from the collectible manufacturer later this year.

Collectible manufacturer First 4 Figures recently revealed new statues to commemorate both Kirby and Mega Man. Both character statues will feature a super-limited edition, with Kirby being limited to 850 units worldwide, and the Mega Man one only having 425.

According to the First 4 website, “Sword Kirby” will be the first entry in a line of collectibles from the franchise. Modeled after one of his most iconic copy-abilities, the Sword Kirby statue depicts the pink hero with his green and yellow hat and sword-in-hand. Each unit is sculpted from polystone resin, and individually hand-painted and numbered. Sword Kirby measures 16″ tall from the base to the peak of his sword. The standard edition will release with 2000 pieces worldwide, sells for $219.99, and requires an initial payment of $10 upon pre-order.

Mega Man’s “classic” iteration is also getting a statue, due to release in Q1 2015. The 14″ “Running Mega Man” piece depicts the Blue Bomber running on a conveyor belt platform from Metal Man’s stage in Mega Man 2.  Unlike the Sword Kirby statue, Running Mega Man is painted using “a variety of painting and finishing techniques to achieve a remarkable appearance to the statue”. The standard version of Running Mega Man is limited to 1000 units worldwide, and can be pre-ordered for $199.99; an initial payment of $20 is required upon pre-order.

Akin to other First 4 collectibles, both statues include an “authenticity card” which allows the purchaser to order future items in the same series with the same number; if the buyer receives statue #38, he/she can purchase #38 from the next release. The “Exclusive” versions of both statues contain LED lighting within each unit; Sword Kirby Exclusive sells for $239.99 (initial payment of $10), and Running Mega Man Exclusive will sell for $229.99 (initial payment of $20).

Sword Kirby and Running Mega Man are both projected to release sometime in Q1 2015.

Source: First 4 Figures
Images courtesy of First 4 Figures, Nintendo, Capcom

‘Kirby’ And ‘Mega Man’ Statues Coming From First 4 Figures The power-stealing puff-ball and the Blue Bomber are joining the list of characters immortalized by First 4 Figures, as Kirby and Mega Man will both receive statues from the collectible manufacturer later this year.

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Guilty Gear Xrd -SIGN- is already available in Japanese arcades, with the home console version coming later this year. Arc System Works has already confirmed that more characters will be added into the PlayStation versions of their fighter, including the likes of yet another brand new character via DLC.

While several updates have been released across multiple generations of consoles, the upcoming Guilty Gear Xrd -SIGN- will be the first title to feature a new gameplay engine. Utilizing Unreal Engine, Xrd will also be the first 3D title in the series since the release of Guilty Gear 2: Overture for the Xbox 360. In reverse fashion from Persona 4 Arena, the new Fighter from Team Red and Arc System Works acts as a direct sequel to Overture, while keeping within the series’s fighting-game roots.

Earlier this Summer, Arc System Works announced that the PS3 and PS4 versions of Guilty Gear Xrd -SIGN- would feature extra characters not seen in the Japanese arcade release. According to the latest issue of Famitsu, new character “Elphelt” will make her series debut as a DLC character for both console versions. Unlike most of the GG cast, the kind-hearted nature lover is a ranged gun-wielding fighter. Elphelt has two different gameplay styles which use both her shotgun and rifle: The shotgun is her primary “damage” weapon, suited for close-range strikes; Elphelt’s rifle is equipped after inputting a specific command (not revealed within the Famitsu feature) and is best used for long-range attacks, however she cannot move while in this stance. Elphelt will put either weapon away after it has been fired, however the player can manually “reload” each gun after an attack, which allows for more shots and a longer gun-duration. Both the shotgun and rifle stances will include a timing-mechanic which can result in extra damage. If the player shoots immediately after pulling out a gun, the attack will do moderate damage; if the player waits, Elphelt’s physical stance will improve, and the following shot will result in a knock-down with increased damage.

While she has yet to be seen in action, a plethora of screenshots have been released, courtesy of Famitsu:

Guilty Gear Xrd -SIGN- will release on 12/4 in Japan, with the North American date to follow shortly thereafter. Elphelt has no release date, but is currently listed at the suggested price of 800 yen ($7.46 USD). Sin Kiske of Guilty Gear 2: Overture was revealed earlier as the first DLC character, and will be available for both versions.

Source: Famitsu, Arc System Works
Images courtesy of Arc System Works, Team Red, Famitsu

“Elphelt” Coming To ‘Guilty Gear Xrd -SIGN-‘ As DLC Character Guilty Gear Xrd -SIGN- is already available in Japanese arcades, with the home console version coming later this year.

Four Custom-Themed 3DS XL Consoles Coming To North America

Four Custom-Themed 3DS XL Consoles Coming To North America

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From the Red Wii and the Zelda Wii U, to the Mickey Edition 3DS XL and the NES-themed Game Boy Advance SP, Nintendo loves releasing customized versions of their consoles. With several high-profile game releases on the horizon, the Nintendo 3DS XL is about to get a few themed releases of its own.

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